/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2011 Ricardo Quesada
 * Copyright (c) 2011 Zynga Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#import <TargetConditionals.h>
#import "ccMacros.h"
#import "Platforms/CCGL.h"

@class CCGLProgram;

/** vertex attrib flags */
enum {
	kCCVertexAttribFlag_None		= 0,

	kCCVertexAttribFlag_Position	= 1 << 0,
	kCCVertexAttribFlag_Color		= 1 << 1,
	kCCVertexAttribFlag_TexCoords	= 1 << 2,

	kCCVertexAttribFlag_PosColorTex = ( kCCVertexAttribFlag_Position | kCCVertexAttribFlag_Color | kCCVertexAttribFlag_TexCoords ),
};

/** GL server side states */
typedef enum {
//	CC_GL_SCISSOR_TEST = 1 << 0,
//	CC_GL_STENCIL_TEST = 1 << 1,
//	CC_GL_DEPTH_TEST = 1 << 2,
//	CC_GL_BLEND = 1 << 3,
//	CC_GL_DITHER = 1 << 4,

//	CC_GL_ALL = ( CC_GL_SCISSOR_TEST | CC_GL_STENCIL_TEST | CC_GL_DEPTH_TEST | CC_GL_BLEND | CC_GL_DITHER ),
//	CC_GL_ALL = ( CC_GL_BLEND ),
	CC_GL_ALL = 0,

} ccGLServerState;

#ifdef __cplusplus
extern "C" {
#endif

/** @file ccGLStateCache.h
*/

/** Invalidates the GL state cache.
 If CC_ENABLE_GL_STATE_CACHE it will reset the GL state cache.
 @since v2.0.0
 */
void ccGLInvalidateStateCache( void );

/** Uses the GL program in case program is different than the current one.
 If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glUseProgram() directly.
 @since v2.0.0
 */
void ccGLUseProgram( GLuint program );

/** Deletes the GL program. If it is the one that is being used, it invalidates it.
 If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glDeleteProgram() directly.
 @since v2.0.0
 */
void ccGLDeleteProgram( GLuint program );

/** Uses a blending function in case it not already used.
 If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glBlendFunc() directly.
 @since v2.0.0
 */
void ccGLBlendFunc(GLenum sfactor, GLenum dfactor);

/** Resets the blending mode back to the cached state in case you used glBlendFuncSeparate() or glBlendEquation().
 If CC_ENABLE_GL_STATE_CACHE is disabled, it will just set the default blending mode using GL_FUNC_ADD.
 @since v2.0.0
 */
void ccGLBlendResetToCache(void);

/** sets the projection matrix as dirty
 @since v2.0.0
 */
void ccSetProjectionMatrixDirty( void );

/** Will enable the vertex attribs that are passed as flags.
 Possible flags:

	* kCCVertexAttribFlag_Position
	* kCCVertexAttribFlag_Color
	* kCCVertexAttribFlag_TexCoords

 These flags can be ORed. The flags that are not present, will be disabled.

 @since v2.0.0
 */
void ccGLEnableVertexAttribs( unsigned int flags );

/** If the texture is not already bound to texture unit 0, it binds it.
 If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
 @since v2.0.0
 */
void ccGLBindTexture2D( GLuint textureId );

/** If the texture is not already bound to a given unit, it binds it.
 If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
 @since v2.0.0
 */
void ccGLBindTexture2DN( GLuint textureUnit, GLuint textureId );

/** It will delete a given texture. If the texture was bound, it will invalidate the cached.
 If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glDeleteTextures() directly.
 @since v2.0.0
 */
void ccGLDeleteTexture(GLuint textureId);

/** If the vertex array is not already bound, it binds it.
 If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindVertexArray() directly.
 @since v2.0.0
 */
void ccGLBindVAO(GLuint vaoId);

/** It will enable / disable the server side GL states.
 If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glEnable() directly.
 @since v2.0.0
 */
void ccGLEnable( ccGLServerState flags );

#ifdef __cplusplus
}
#endif
